Drop rates and rarities
The odds applied by the server to every opening.
A character's rarity depends on their popularity on AniList: the more loved they are, the rarer they are. It's set when they enter the game.
What's in a booster
Each booster contains 5 cards. The first 4 follow the first table; the last one is always rare or better.
| Tier | Chance |
|---|---|
| Common | 35% |
| Rare | 23.5% |
| Super Rare | 20% |
| Ultra Rare | 14.4% |
| Epic | 6% |
| Legendary | 1% |
| Mythic | 0.1% |
| Tier | Chance |
|---|---|
| Rare | 10.9% |
| Super Rare | 35% |
| Ultra Rare | 25.4% |
| Epic | 22.5% |
| Legendary | 5% |
| Mythic | 0.9% |
| Prestige | 0.3% |
Premium boosters (boosted odds)
The Premium booster and the Premium version of each themed booster (paid with Crystals) use these better rarity rates and double the variant odds.
| Tier | Chance |
|---|---|
| Common | 25% |
| Rare | 19.6% |
| Super Rare | 17% |
| Ultra Rare | 12.5% |
| Epic | 11% |
| Legendary | 10% |
| Mythic | 3.5% |
| Prestige | 1.4% |
| Tier | Chance |
|---|---|
| Super Rare | 30.68% |
| Ultra Rare | 22.56% |
| Epic | 19.86% |
| Legendary | 18.05% |
| Mythic | 6.32% |
| Prestige | 2.53% |
The guarantee
After 30 boosters in a row without a Legendary or Mythic card, the last card of the next booster is guaranteed. Your counter is shown on the Boosters page.
| Tier | Chance |
|---|---|
| Legendary | 70% |
| Mythic | 25% |
| Prestige | 5% |
Variants
Each card also gets a variant. It's purely cosmetic: battle stats don't change.
| Tier | Chance |
|---|---|
| Normal | 88% |
| Holo | 9% |
| Gold | 2.7% |
| Numbered | 0.3% |
| Tier | Chance |
|---|---|
| Normal | 76% |
| Holo | 18% |
| Gold | 5.4% |
| Numbered | 0.6% |
Each character only exists in 100 numbered copies. After that, a numbered card becomes Gold.
Getting boosters
- 1 free booster every 10 minutes, up to 12 stored: as a Standard booster or on a themed booster sold for Coins.
- Standard booster: 250 Coins.
- Premium booster: 150 Crystals.